;--------------
; SCENE 4 Ronnie's House
;
SCENE 4		ronnie, SCENE, "Ronnie's House", 0, 0
	THEME	0
	MUSIC	ronnie.mid
	ACTOR	1,	"Ronnie", imperial, 2, 25, 65
	SEL		1
	MOVE	1,	15, 80
	IF T12, @offer
	IF T2, @howdy
	IF T11, @wiseman
	' I can't help you without the King's approval.
END

@howdy
	' Now, go forth and test your new equipment. Why not go and see the king while you're at it?
END


@wiseman
	LOCK 1
	COMPARE #<num.peopleInScene>, "1"
	IF>,@MOB
	H: You must be Ronnie. The Wise Man told me you have some EQUIPMENT for me?
	' Indeed I have. It should help you start out. 
	GIVE I101
	GIVE I118
	GIVE I155
	GIVE I172
	GIVE I50
	GIVE I67
	GIVE T2
	' Now, why don't you show that off to the King, eh?
	LOCK 0
	WAIT 1.5
	GOTO SCENE 200
END

@Mob
	' Come back when you're alone!
END

@offer
	1: Get anything you want.
	SET lowLevel, #<num.hostLevel>
	SUB lowLevel, "5"
	SET highLevel, #<num.hostLevel>
	ADD highLevel, "5"
	OFFER2 #<lowLevel>,#<highLevel>, 12, #<lowLevel>,#<highLevel>, 10, #<lowLevel>,#<highLevel>, 11, #<lowLevel>,#<highLevel>, 14, #<lowLevel>,#<highLevel>, 15, #<lowLevel>,#<highLevel>, 20,	#<lowLevel>,#<highLevel>, 21,	#<lowLevel>,#<highLevel>, 22,	#<lowLevel>,#<highLevel>, 23
	COMPARE #<ee3>, 1
	IF= @end
	ACTOR 9, "Easter Egg", egg, 1,20,70
END

@end
END

@eventactorclick9
	N: You found easter egg #3!
	SET ee3, 1
	GIVE I232
	MOVE 9,-100,-100,1
END
END